Saturday, January 17, 2009

Zappos

Zappos.com


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Zappos.com
Type Private
Founded 1999
Headquarters headquarters: Henderson, Nevada, USA
warehouse: Shepherdsville, Kentucky
Key people Nick Swinmurn, co-founder
Tony Hsieh, CEO, co-founder
Alfred Lin, CFO, co-founder
Lisa Vagge, VP
Industry Retail
Products Shoes, handbags, eyewear, accessories, apparel
Revenue $840 million (2007)[1]
Employees 1500+
Website www.zappos.com

Zappos.com is an electronic commerce company specializing in footwear and is currently based in Henderson, Nevada, USA.[2] The company warehouse is located in Shepherdsville, Kentucky, along with an outlet store. In addition, Zappos has two outlets stores in Las Vegas, Nevada and Henderson, Nevada.

Since its founding in 1999, Zappos has grown to be the biggest online shoe store.[3] Zappos did "almost nothing" in sales for 1999, but grossed over $800 million in merchandise sales in 2007, and is projecting over $1 billion in 2008.[1]

The name Zappos is derived from the Spanish word zapatos, meaning shoes.


Products

Zappos.com headquarters in Henderson

Zappos has expanded from shoes to handbags and purses, and has launched a second line of high-end shoes called Zappos Couture.

Zappos also serves the niche shoe markets, including narrow and wide widths, hard-to-find sizes, American-made shoes, vegan shoes, and Zappos exclusives.

Recently, Zappos has started to sell eyewear, apparel, and watches, as well as electronic devices and media, such as DVDs.

Sales model

Zappos uses a loyalty business model and relationship marketing. The primary sources of the company's rapid growth have been repeat customers and numerous word of mouth recommendations.[4][5] In 2005, the chairman reported that 60% of customers were repeat buyers.[5]

Zappos has a stated goal to offer "best service in the industry."[6] Their service promotes such benefits as:


Company culture and core values

Zappos claims to place great emphasis on company culture and core values. The company publishes a "Culture Book" annually that is made up of contributions from employees describing what the company culture means to them.[citation needed][9]

According to the company, the core value is to "deliver 'wow' through service."[10] A list on their website lists ten guiding principles embraced by the company.[10]

All employees that are hired for their corporate office, regardless of position, are required to undergo a 4-week Customer Loyalty Training course, which includes at least 2 weeks of talking on the phone with customers in the call center[8] at full salary. After a week of training, the new employees are offered $1,000 to leave the company immediately, no strings attached.[8] This is to ensure people are there for the love of the job and not the money. Over 90% turn down the buyout.[8] The quit-now bonus began at $100. It was soon bumped to $500 and more recently jumped to $1,000.[8]

Competitors

  • Endless.com, a shoe and handbag store owned and operated by Amazon.com
  • Piperlime, an online store owned by Gap Inc.
  • Shoebuy.com, an online shoe vendor based in Boston
  • Gothamcityonline.com, an online shoe store based in New York City and specializing in NYC fashion
  • Shoe-Store.net, an online shoe vendor based in Rochester, NY

Zune

Zune

Zune
Manufacturer Microsoft
Type Portable media player
Release date Flag of the United States November 14, 2006 (Zune 30) [1]
Flag of the United States November 13, 2007 (Zune 4, 8, 80) [2]
Flag of Canada June 13, 2008 (Zune 4, 8, 80) Flag of the United StatesFlag of Canada September 16, 2008 (Zune 16, 120) [3][4]
Retail availability Flag of the United States November 14, 2006
Flag of Canada June 13, 2008
Units sold 2+ million (as of July 2008)[5]
Operating system Windows Embedded[citation needed]
CPU Freescale i. MX31L processor ARM Core
Storage capacity 4, 8, and 16 GB flash drive
30, 80, and 120 GB hard drive
Display 1.8in Glass LCD screen, resolution 240×320 (Zune 4, 8, 16)
3in QVGA LCD screen, resolution 240×320 (Zune 30)
3.2in Glass LCD screen, resolution 240×320 at 4:3 aspect ratio (Zune 80, 120)
Touchpad Circular Directional Pad (non-touch)
(30 GB release)
Touch-sensitive Zune Pad
(4, 8, 16, 80, 120 GB releases)
Connectivity Wi-Fi (Zune-Zune, Sync-PC, Microsoft Surface)
USB
Online services Zune Marketplace

Zune is the product-line brand name for the Zune portable media players, Zune Software, and Zune Marketplace services sold by Microsoft, which provide online music, video, and podcast downloads.[6] Zune's primary competitor is the Apple iTunes/iPod product line. Zune players come in two variants, one hard-drive based and the other flash-memory based. Both play music, videos, podcasts, display images, and receive (but not record) FM radio. They can share files wirelessly with other Zunes and via USB with Xbox 360s and Windows PCs. Any Zune can also be synched wirelessly with a Windows PC.

Zune software, which runs on Windows XP and Vista, allows users to manage files on the player, rip audio CDs, manage music, and buy songs, music videos, and TV shows at the Zune Marketplace online store using Microsoft Points or a Zune Pass which allows the subscriber to download unlimited songs temporarily and permanently keep ten favorite songs each month.[7]

Contents

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[edit] History

The first Zune model, the Zune 30, was released in the United States on November 14, 2006. Featuring 30GB of capacity, built in Wifi, FM Radio, and a 3 inch screen, the Zune 30 came in black, brown or white. Basic headphones, a carrying case, USB cord, and software CD were all included in the original package.

The Zune 4, 8 and the 80 were announced on October 2, 2007[8] as the beginning of the V2 set of Zunes. The new Zune 80 features a 3.2 inch widescreen, while the Zune 4 and 8 come with an 1.8 inch widescreen. Both come with a new touchpad-style input device and new software (also available for the Zune 30.) Additional file support for H.264 and MPEG-4 file was also included, although the older Zune 30 requires these formats to be transcoded to WMV prior to sync. The ability to sync wirelessly (automatically if connected to a power supply,) podcast support, and an upgraded song-sharing licensing are now available on all models. The new software also allows a Zune to communicate with other Zunes to share pictures and songs. A free firmware update added the new software features to the original Zune 30, and was released on November 13, 2007.[9] The Zune 80 comes bundled with a USB connection cord and premium headphones. The Zune 4 and 8 come with a USB connection cord and basic headphones.

[edit] Development

The first-generation Zune was created by Microsoft in close cooperation with Toshiba, which took the design of the Gigabeat S and redeveloped it under the name Toshiba 1089 as registered with the FCC starting in the year 2006.[10] Xbox 360 overseer J Allard ran the project, codenamed ‘Argo’, staffed with Xbox and MSN Music Store developers[11] who worked on ‘Alexandria’, finalized as Zune Marketplace.[12] Both products were later united under the Zune brand name in the U.S. market.

The second-generation Zune 4 GB, 8 GB, and 80 GB are manufactured by Flextronics. The 4 and 8 GB Zunes are flash-based and smaller in size than the 80 GB version. The 30GB Zune was not redesigned.

[edit] Zune 3.0

Zune 80/120 and Zune 4/8/16 menu system
Zune 80

On September 8, 2008, Microsoft announced the Zune 3.0 update. Included in this update are the ability to tag and later purchase songs heard on FM radio, channels which can be customized to deliver suggested songs for the user, and the ability to purchase songs from the Zune device via the Zune Marketplace. All of this can happen wirelessly. The update also included two sample games, Hexic (the user creates colored clusters to make them disappear.) and Texas Hold'em. In addition, support for audiobooks from online stores like Audible.com, and Public Libraries that support OverDrive media files such as the Free Library of Philadelphia was added.[13][14][15] Other noticeable changes included the introduction of a clock and changed "quicklist" functionality. Zunes features games developed using XNA with custom soundtracks and 8-player wireless multiplayer using the built-in Wi-Fi. An early version of XNA Game Studio 3.0 released on May 7, 2008 allows developers to work on Zune games.[16]

On November 18, 2008, the Zune 3.1 update was released. Primarily a stability-oriented release, it also introduced a few additional games for Zune devices. A new policy announced on November 20, 2008 allows Zune Pass customers to download 10 tracks per month in the protection-free MP3 format (if available) for permanent ownership otherwise WMA Protected format will be downloaded, in addition to the existing "all you can eat" subscription usage at an unchanged monthly cost.

[edit] Devices

[edit] Models

For the Main Articles, go to: Zune 30, Zune 4, 8, 16 or Zune 80, 120.

The 30 GB Zune, the first Zune music player, has a 30 GB hard drive, 3” screen, and simple directional pad for menu navigation. The second generation of the Zune consists of the Zune 4GB, 8GB, 16GB, 80GB and 120GB. The Zune 4, 8 and 16 feature a smaller size and hold 4, 8 and 16GB of flash memory, respectively. The 80GB Zune, the replacement for the Zune 30, is thinner and lighter. All the second generation Zunes have a Zune Pad instead of the simple directional pad that was included on the Zune 30. Microsoft released an upgrade for all Zune models, including the Zune 30, to the second generation software/firmware. On the back of all models it says "Hello From Seattle (Model #) Assembled in China", signifying that Microsoft is based in Seattle and the Zune is assembled in China.

In June 2008, Microsoft's Robbie Bach in an interview with the SFGate said that a touch-operated Zune that he says will be "a cornerstone of what we do," is in the works. Although Microsoft has not yet officially announced the “Zune Touch”, pictures surfaced on the web showing that the "Zune Touch" uses a similar interface as its predecessors.[17]

[edit] Preloaded content

Zune featured preloaded content in both audio and video formats from various artists like BT, The Thermals, Paul Oakenfold, CSS. Special editions featured their own unique set of content.

[edit] Specifications


Zune 30 Zune 4 Zune 8 Zune 16 Zune 80 Zune 120[18]
Size 2.4 × 4.4 × 0.58 inches/6.1 × 11.2 × 1.5 cm 1.6 × 3.6 × 0.33 inches/4.1 × 9.1 × 0.8 cm 2.4 × 4.25 × 0.5 inches/6.1 × 10.8 × 1.3 cm
Weight 5.6 ounces/158.8 g 1.7 ounces/47 g 4.5 ounces/127.6 g
Screen 3 inches/7.6 cm (240×320 pixels) 1.8 inches/4.6 cm (240×320 pixels) 3.2 inches/8.1 cm (240×320 pixels)
Storage 30GB HDD 4GB Flash 8GB Flash 16GB Flash 80GB HDD 120GB HDD
Wi-Fi Zune-to-Zune, sync with computer / wireless network / wireless multiplayer gaming / wireless shopping from Zune devices as of September 16, 2008 (with firmware update) Zune-to-Zune, sync with computer / wireless network / wireless multiplayer gaming / wireless shopping from Zune devices as of September 16, 2008
Colors Black (JS8-00001), Brown (JS8-00003), White (JS8-00002), Hot Pink (JS8-00008), Pink[19] Black (Glossy Black in 16GB only), Green, Red, Pink, Blue (8GB only in retail, 16GB through Zune Originals)[19] Black, Red (previously available only as a Valentine's Day promotion, and later as a customization option for Zune Originals)[19] Black,[20] Blue, Red (Blue only available from the Zune Store)
Limited Editions Orange (JS8-00007),[21] Brown (Halo 3),[22] Red, Pink with Diamonds (Nylon Magazine),[23] Black (Halo 3,[24] Wisin & Yandel,[25] Adult Swim,[26] Microsoft Interns[27]) Citron 16GB (Zune Employees),[28] Gold 8GB (GOODS),[29] Black 8GB (Allen Iverson),[30] Green 4GB (2008 Democratic National Convention),[31] Red 4GB (2008 Republican National Convention)[31] Gold (GOODS),[29] Black (Joy Division)[32] Black (Gears of War 2)
Navigation Circular Directional Pad Zune Pad
Released November 2006 November 2007 September 2008 November 2007 September 2008
Price (USD at launch) $249.95 $149.99 $199.99 $199.00 $249.99 $249.99
Price (USD recommended today) $199.99 $99.99 $139.99 $179.00 $229.99 $249.99
Battery life (constant audio / constant video) THC THC THC THC THC THC

[edit] Accessories

The Zune comes with earphones, USB data cable, and carrying bag (Zune 30 only). The Zune 80 model comes with upgraded "Zune Premium" headphones. Accessories sold separately include:

  • Charging devices (car adapter, AC wall-socket adapters, external battery).
  • I/O adapters (A/V composite, FM transmitters, headphones, USB data cable).
  • Docks (charging, multimedia large speaker, vertical hands-free assist).
  • Protection (glass screen protection, hardened/cushioning material case protection).
  • Carrying cases (standard issue, armband type, and belt clip).
  • Replacement parts and upgrades (battery, hard drive, LCD, etc.).

Among the firms that make Zune accessories are Microsoft, Altec Lansing, Belkin Corp., Digital Lifestyle Outfitters (DLO), Dual Electronics, Griffin Technology, Harman Kardon and JBL, Integrated Mobile Electronics, Jamo International, Klipsch Audio Technologies, Logitech, Monster Cable Products Inc., Speck, Targus Group International Inc. and VAF Research.[33]

[edit] Firmware

Users often refer to on-device software as firmware, differing from the desktop media player as Zune software. Zune’s operating system is based on Windows CE kernel for ARM architecture and uses a distribution like the Portable Media Center found on the Gigabeat S. Zune’s native file compatible formats are

  • JPEG for images;
  • WMV is supported on all models, and MPEG-4 and H.264 are supported for video on all models except the Zune 30. The MPEG-4 and H.264 formats are automatically transcoded to WMV by the Zune software when syncing to a Zune 30;
  • MP3, AAC (.m4a), Zune Marketplace (restricted and DRM free), WMA Pro (2-channel), WMA Standard, WMA lossless for audio.

The graphical user interface (GUI) (called the “twist interface” by Microsoft) has sections for music, videos, pictures, social, radio, podcasts, marketplace, games and settings. It is said to provide “two-dimensional navigation” for scrolling through items with its directional pad.[34] In the music section, users can add songs to a quick playlist without reconnecting to the desktop software. In the picture section, the background can be personalized using any image stored on the device (for viewing) as wallpaper. In the radio section, users can receive and play FM radio internally, with North American, Japanese, and European tuning ranges and show song information on supported FM stations. In the social section, users can broadcast user profile and current activity to others nearby. In the setting section, users can control backlight settings and output analog TV in with purchase of a separate connection.

The first updates to the firmware added sharing features (send, community, list nearby Zune users) as described in FCC filings.[35][36] Firmware 1.1 allowed the device to inherit sharing capabilities described by codename Pyxis. Early firmware releases patched software bugs. About a year later, the much anticipated 2.2 firmware release added support for DVR-MS (Media Center Recorded TV) files, lossless playback, added wireless syncing, and GUI interface improvements.[citation needed]

Zune supports the Windows Media DRM (WMDRM) digital rights management system, which is not compatible with other DRM systems including Plays for Sure and is not part of the PlaysForSure platform or program.[37][38] Multimedia content is transferred through Media Transfer Protocol (MTP); however, its proprietary MTP extensions ("MTPZ") place an interoperability barrier between the Zune and previous MTP-based software.

[edit] Zune Software

Zune Software version 3.0.532.0 running in Windows Vista

The Zune software functions as management software for the device, a full media player application with a library, an interface to the Zune Marketplace, and as a media streaming server using Zune Network Sharing Service.[39]

The Zune device was designed to only work with the Zune Software. The software synchronizes all content (music, videos, pictures, social, podcasts, and games) to the device doing any necessary transcoding for a file to play on the device.

As a media player, the Zune software supports the following formats — for audio: MP3 (.mp3), AAC (Low complexity) (.aac, .mp4, .m4a, .m4b, .mov), WMA (.wma); for video: MPEG4 (in .mp4, .m4v and .mov containers), H.264 (in .mp4, .m4v and .mov containers), WMV (.wmv), ASF (.asf); and for still images: JPEG (.jpg). It organizes the media in its library and allows users to add to the library by ripping from CDs and to organize the metadata. It can automatically pull down album art and metadata tag data for content in the library.

On the PC, the Zune Network Sharing Service streams files to other PCs, the Xbox 360, and other compatible devices. There is also an inbox feature in the desktop client software as well on the device, which keeps track of songs swapped with other Zune users. On the desktop client, the inbox also serves as a message center for Zune Social. Zune requires Windows XP or Vista.

[edit] History

The 1.0 versions were a modified version of Windows Media Player 11[citation needed] while versions since 2.0 are built independently with additional DirectShow decoders for AAC, MPEG-4 and H.264. The current version of the software is 3.1.620.0 released on November 18th, 2008. Several versions of the software have been released.

Firmware
Version
Software
Version
Date Software and Firmware changes
1.0 1.0.5341.0
-
Zune 30 device original default
1.1 ? 2006-11-14 Added menu item “community” allowing to search for nearby Zunes, see their status, and transfer music and pictures. Improved performance.
1.2 1.2.5511.0 2006-12-19 Fixed compatibility with Windows Vista and improved browsing performance.[40]
1.3 1.3.5728.0 2007-03-28 Prevents FM tuner from draining the battery while the device is sleeping. Fixed Zune Marketplace music to not skip on the device. Improved device detection and syncing.[41]
1.4 ? 2007-05-31 Improved shuffling. The dev team states: “this firmware update makes successive shuffle actions produce more random lists.”[42]
2.0 ? 2007-11-13 Complete re-write of the software and firmware. Inclusion of "Social" features in both. Original device software version that is installed for the Zune 4GB, Zune 8GB, and the Zune 80GB.
2.1 ? ? Enhances device functionality and performance.
2.2 2.1.888.0 2007-11-13 Improved performance and added several new features, including wireless sync and podcast support. New user interface on both the Zune device and the Zune software.[43]
2.3 2.1.888.2 2007-12-18 Resolves an issue in which the battery Zune80 and upgraded Zune30 would discharge prematurely due to difficulty entering sleep. Also includes improved device recognition and improved stability and reliability on sync (both wirelessly and while connected to a PC).[44] It has also been noted that the new firmware features the option to unsubscribe from a podcast right on the device. This can be activated by bringing up the menu during a podcast play and selecting “unsubscribe”. This feature was originally slated to be part of the original consumer release of the 2.x firmware (several reviewers described having this option), but it was removed.
2.4 2.3.1338.0 2008-01-22 Resolves a number of issues including problems with marketplace, podcasts, sync, Xbox streaming, and library problems.[citation needed]
2.5 2.5.447.0 2008-05-06 TV show downloads now available from Marketplace. Also adds new features such as gapless playback, smart playlists, new sorting options, multiple device syncing, and support for XNA (Xbox game developers will be able to load custom code using the XNA platform). Zune Social is better integrated, and users with Windows Live Messenger can display which song is being played to people in their buddy list.[citation needed] Video podcasts can be shared wirelessly between Zunes, allowing the receiving Zune owner to subscribe to a podcast on-the-go.[45]
3.0 3.0.532.0 2008-09-16 Buy from FM allows songs played from FM radio stations to be purchased from the Marketplace (using RDBS data). Wireless hotspot access added for automatically updating the user's collection, browsing the Marketplace, refreshing Channels, exchanging favorites with friends, or buying songs tagged from the device's FM radio. Zune Channels, custom programming stations that deliver personalized playlists to Zune from a variety of sources the user selects (such as music experts, celebrities, or top radio stations), is added. A clock, screen lock feature, and free games (Texas Hold'em and Hexic) are added. The "quick list" has been replaced with a "now playing" list, which functions differently from the previous "quick list".
3.1 3.1.620.0 2008-11-18 Checkers, Sudoku, and Space Battle are added to games. A new multiplayer mode and single-player difficulty levels are added to Texas Hold'em. Visual changes have been made to Zune Social, making it easier to navigate. Like-Minded Listeners feature added to social, allowing users to compare their music tastes to others. Improved play count reporting, content synchronization, and other bug fixes in both the hardware and software.

[edit] Zune 30 Leap Year Bug

At approximately midnight Pacific Standard Time, on the morning of 2008-12-31, many [46] first generation Zune 30 models running 3.0 & 3.1 firmware were reported to have automatically rebooted and frozen during the boot process.[47][48] Microsoft has stated that the problem is with the internal clock driver and the way the device handles a leap year; with an intermediate official "fix" to drain the device battery and then recharge after 12 noon GMT on 2009-01-01.[49] Specifically, a third party analysis of the clock driver's source code revealed an infinite loop in the way the clock driver calculates years based on a given number of elapsed days.[50]

[edit] Zune Marketplace

The Zune Marketplace is an online music, video and podcast store that integrates with the software. Initially offering two million songs it grew to more than three million songs. With the update to version 2.5 the Zune Marketplace also offers TV shows for download and Music Videos are properly distinguished and sectioned. Music on the marketplace is provided by the big four music groups (EMI, Warner Music Group, Sony BMG, Universal Music Group) and smaller music labels. TV shows are provided by NBC. Like other tech companies in the music business, the Zune team at Microsoft has a team of music experts responsible for the Zune marketplace editorial content and programming. The team is led by Kyle Hopkins (also known as DJ “Kid Hops” on KEXP-FM).[51] Music is offered in DRM-restricted WMA format (2-pass CBR @ 192kbit/s) or non-DRM MP3 format (256kbit/s) for a per-song or per-album fee, or via a Zune Pass monthly/quarterly subscriptions.

Songs downloaded from the Marketplace are restricted by DRM similar to yet slightly different from PlaysForSure DRM, meaning that songs purchased from PlaysForSure partners could not be playable in Zune Software or on the Zune device, although the reverse is true. Several entities have criticized the Zune for not playing PlaysForSureContent, including the Electronic Frontier Foundation.[52] Internally, Zune DRM is referred to as “9.1”, differentiating itself from PlaysForSure DRM, which is version “9”. While removal of PlaysForSure DRM has been facilitated with several tools, none would remove Zune DRM until July 14, 2007 when one of the tools (“FairUse4WM” [Windows Media]) was updated to support removal of the Zune DRM wrapper. As of September 6th, 2007, an update from Microsoft has broken FairUse4WM once again, resulting in that anyone with the updated license cannot strip the DRM. Note that updating the Zune software to the most recent version (3.1 as of November 2008) will not affect previously functioning DRM components.

Purchases are made through a system called Microsoft Points, in which users prepay US$5 for a block of 400 points that can be applied to downloads at 79 points per song. This works out to $0.9875 per song, plus whatever remainder is left after a user makes his or her final purchase from the Marketplace. Cost and minimum purchase varies with foreign currency exchange rates and taxes. The points used for the Zune Marketplace are the same points used to buy media from the Xbox Live Marketplace. Purchased songs can be burned as a regular CD audio.

As an alternative to Microsoft Points, the Zune Pass is a subscription service that allows users to pay a flat monthly fee of US$14.99 (as of November 2008). Zune Pass subscribers can download unlimited music from the Zune Marketplace. Microsoft has also added some television shows from major networks such as NBC and FOX. Zune Pass downloads cannot be burned to audio CD unless purchased, and become unplayable if the subscription lapses, or if in the future Microsoft should decide to discontinue the service. The Zune pass allows for 3 Zunes to share the downloaded DRM content as well as the content to be downloaded on up to 3 computers.[53] A 14-day free Zune Pass is made available upon creating a Zune account. As of November, 2008, Zune Pass subscribers are also able to keep 10 songs per month. This is offered in the form of a 10-song credit each month that doesn't rollover. The songs can be purchased as DRM-free MP3 files, when available.

With the launch of the second generation Zunes, the Marketplace presented its own interface as opposed to being a modified version of URGE, and dropped DRM for around 1 million tracks (out of roughly 3 million). DRM-free MP3s sell for a slightly higher price than protected tracks, and are encoded at 320 Kbp/s. Unlike DRM-free songs purchased from iTunes, DRM-free songs from Zune Marketplace do not have watermarks intended to identify the person who initially purchased the song.[54] Music Videos and Podcasts were also added to the Marketplace. Podcasts however, are offered free of charge even to non-Zune Pass subscribers.

The Zune 3.0 firmware allows the device to purchase songs from the marketplace while connected to a wireless access point. To help push this feature, Microsoft partnered with Wayport to allow the Zune access to its network of over 10,000 wireless hotspots, including McDonald's restaurants.[55]

[edit] Sales and marketing

[edit] Marketing

Microsoft launched several campaigns to jump-start the Zune. The company had planned a $100 million campaign to promote Zune with "Music the way it wants to be" as a major theme and “Welcome to the social” as an advertisement tagline.[56] Also, the company had enlisted about 300 “Zune masters” to advertise the device on American college campuses, to promote the item, and to run Zune-related events as expected. In exchange, they have received free merchandise, including a Zune.[57]

Additionally, Microsoft launched an attempt at "viral marketing" with its "comingzune" site, complete with several videos in succession.[58] Along with ZuneInsider, and several other ad hoc events, Microsoft hoped to generate buzz for the product outside of the normal marketing avenues, and market its product as a part of a social construct.[59]

The choice of branding and distribution were part of the Zune as a decision of "two strategies in the market right now: cross-brand ecosystems... and singular brand ecosystems... The former is gaining in share and units sold, but the latter has enormous share and won't give that up easily."[38]

Microsoft normally follows a platform (cross-brand) strategy, as exemplified by the PlaysForSure system. However, its Xbox division has gained some experience with the vertically-integrated strategy in which it controls everything end-to-end from the hardware to the online store. With Apple dominating the audio market with its vertically-integrated iPod system, the Xbox division won permission to try the same approach, separately from PlaysForSure and PlayReady.

Microsoft also wanted to go beyond Apple’s efforts and promote the tagline "the social" and Wi-Fi (wireless sharing) as key differentiators. Chris Stephenson, leader of Zune's marketing and manager of Global Marketing for the Entertainment Business,[60] said, "we see a great opportunity to bring together technology and community to allow consumers to explore and discover music together."[38] New York Times Magazine columnist Rob Walker agrees that the Zune's "community and togetherness seem like a reasonable counterpunch to iPod's supposed attraction as an individuality enabler that allows owners to wallow in their own tasteful personal soundtracks." But he also sees the Zune as having gained appeal as an individualistic statement against the omnipresent iPod: "The most salient feature of the Zune seems to be that it's not an iPod".[61]

Microsoft also released a Zune theme for Windows XP that replaced the appearance of the operating system. This theme includes an orange Start button and black taskbar/Start menu.

Zune has also expanded its brand efforts by creating a gen-y friendly website and campaign focused on emerging artist talent: Zune Arts

MySpace has added the feature to label music players on personal profiles to Zune-themed or a red Zune 8.

[edit] Sales

NPD Group
Zune’s Hard Disk Unit Share
D '06 J '07 F M April May
10.2%[62] 9.9%[62] 8.7% 9.1% 9.2% 11.3%

During its launch week, the original Zune, now Zune 30, was the second-most-sold portable media device with a 9% unit share in the United States; behind the market-leading iPod's 63%.[63] For the first 6 months after launch, NPD Group figures show that the Zune 30 achieved approximately 10% [62][64][65] market share in the Hard Drive based MP3 market and 3%[66][67][68] in the overall MP3 player market. According to Bloomberg Television 1.2 million Zune 30 players were sold between November 2006 and June 2007,[69] surpassing a milestone.[70] A price drop on Amazon.com during November 2007 temporarily boosted the brown Zune 30 to the top Sales Rank in electronics.

On May 6, 2008, Microsoft announced that it had sold just over 2 million Zunes. Roughly one million of those were sold since the second generation Zunes launched in November 2007.[71]

On May 22, 2008, It was reported that GameStop "has decided to stop selling Microsoft's Zune players at its stores due to what it sees as insufficient demand from customers." A statement issued by Adam Sohn, Zune marketing manager said "We have a set of great partnerships ... Best Buy, Target, Wal-Mart, and others."[72]

[edit] Availability outside the U.S.

Microsoft released the Zune to Canadian consumers on June 13, 2008, marking the first time it will be available outside the U.S.[73] A Microsoft spokesperson said a European launch might not occur until 2009.[74][75] Microsoft has even made efforts to ban visitors outside the U.S. from http://www.zuneoriginals.net. Users wishing to sign up for a Zunetag can easily circumvent most problems by signing up for a US based account.[76]

According to Microsoft France's Francois Ruault, Zune will debut in Europe Fall 2009, along with the release of the third generation Zune[77]

The Zune 2.0–3.* firmware does not support non-romanized fonts other than Cyrillic. East Asian characters used in Chinese and Japanese, for example, show up on the Zune device as small "boxes" instead of characters. Microsoft's Zune desktop software has no problem with Unicode. Users have improvised ways to downgrade the firmware on the Zune device to older version that support Asian characters.

Google Company

Google Inc. is an American public corporation, earning revenue from advertising related to its Internet search, e-mail, online mapping, office productivity, social networking, and video sharing services as well as selling advertising-free versions of the same technologies. The Google headquarters, the Googleplex, is located in Mountain View, California. As of 15 December 2008, the company has 24,400 full-time employees.[3]

Google was co-founded by Larry Page and Sergey Brin while they were students at Stanford University and the company was first incorporated as a privately held company on 4 September 1998. The initial public offering took place on 19 August 2004, raising US$1.67 billion, making it worth US$23 billion. Google has continued its growth through a series of new product developments, acquisitions, and partnerships. Environmentalism, philanthropy and positive employee relations have been important tenets during the growth of Google, the latter resulting in being identified multiple times as Fortune Magazine's #1 Best Place to Work.[4] The unofficial company slogan is "Don't be evil", although criticism of Google includes concerns regarding the privacy of personal information, copyright, censorship and discontinuation of services. According to Millward Brown, it is the most powerful brand in the world.[5]

Contents

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History

Main article: History of Google
Google in 1998

Google began in January 1996, as a research project by Larry Page, who was soon joined by Sergey Brin, two Ph.D. students at Stanford University in California.[6] They hypothesized that a search engine that analyzed the relationships between websites would produce better ranking of results than existing techniques, which ranked results according to the number of times the search term appeared on a page.[7] Their search engine was originally nicknamed "BackRub" because the system checked backlinks to estimate the importance of a site.[8] A small search engine called Rankdex was already exploring a similar strategy.[9]

Convinced that the pages with the most links to them from other highly relevant web pages must be the most relevant pages associated with the search, Page and Brin tested their thesis as part of their studies, and laid the foundation for their search engine. Originally, the search engine used the Stanford University website with the domain google.stanford.edu. The domain google.com was registered on 15 September 1997,[10] and the company was incorporated as Google Inc. on 4 September 1998 at a friend's garage in Menlo Park, California. The total initial investment raised for the new company amounted to almost US$1.1 million, including a US$100,000 check by Andy Bechtolsheim, one of the founders of Sun Microsystems.[11]

In March 1999, the company moved into offices in Palo Alto, home to several other noted Silicon Valley technology startups.[12] After quickly outgrowing two other sites, the company leased a complex of buildings in Mountain View at 1600 Amphitheatre Parkway from Silicon Graphics (SGI) in 2003.[13] The company has remained at this location ever since, and the complex has since come to be known as the Googleplex (a play on the word googolplex). In 2006, Google bought the property from SGI for US$319 million.[14]

The Google search engine attracted a loyal following among the growing number of Internet users, who liked its simple design and useful results.[15] In 2000, Google began selling advertisements associated with search keywords.[6] The ads were text-based to maintain an uncluttered page design and to maximize page loading speed.[6] Keywords were sold based on a combination of price bid and clickthroughs, with bidding starting at US$.05 per click.[6] This model of selling keyword advertising was pioneered by Goto.com (later renamed Overture Services, before being acquired by Yahoo! and rebranded as Yahoo! Search Marketing).[16][17][18] Goto.com was an Idealab spin off created by Bill Gross, and was the first company to successfully provide a pay-for-placement search service. Overture Services later sued Google over alleged infringements of Overture's pay-per-click and bidding patents by Google's AdWords service. The case was settled out of court, with Google agreeing to issue shares of common stock to Yahoo! in exchange for a perpetual license.[19]. Thus, while many of its dot-com rivals failed in the new Internet marketplace, Google quietly rose in stature while generating revenue.[6]

The name "Google" originated from a common misspelling of the word "googol",[20][21] which refers to 10100, the number represented by a 1 followed by one hundred zeros. Having found its way increasingly into everyday language, the verb "google", was added to the Merriam Webster Collegiate Dictionary and the Oxford English Dictionary in 2006, meaning "to use the Google search engine to obtain information on the Internet."[22][23]

A patent describing part of the Google ranking mechanism (PageRank) was granted on 4 September 2001.[24] The patent was officially assigned to Stanford University and lists Lawrence Page as the inventor.

Financing and initial public offering

The first funding for Google as a company was secured in August 1998, in the form of a US$100,000 contribution from Andy Bechtolsheim, co-founder of Sun Microsystems, given to a corporation which did not yet exist.[25]

On June 7th, 1999 a round of funding of 25 million was announced[26], with the major investors being rival venture capital firms Kleiner Perkins Caufield & Byers and Sequoia Capital.[25]

The Google IPO took place on 19 August 2004. 19,605,052 shares were offered at a price of US$85 per share.[27][28] Of that, 14,142,135 (another mathematical reference as √2 ≈ 1.4142135) were floated by Google, and the remaining 5,462,917 were offered by existing stockholders. The sale of US$1.67 billion gave Google a market capitalization of more than US$23 billion.[29] The vast majority of the 271 million shares remained under the control of Google. Many Google employees became instant paper millionaires. Yahoo!, a competitor of Google, also benefited from the IPO because it owned 8.4 million shares of Google as of 9 August 2004, ten days before the IPO.[30]

The stock performance of Google after its first IPO launch has gone well, with shares hitting US$700 for the first time on 31 October 2007,[31] due to strong sales and earnings in the advertising market, as well as the release of new features such as the desktop search function and its iGoogle personalized home page.[32] The surge in stock price is fueled primarily by individual investors, as opposed to large institutional investors and mutual funds.[32]

The company is listed on the NASDAQ stock exchange under the ticker symbol GOOG and under the London Stock Exchange under the ticker symbol GGEA.

Growth

While the primary business interest is in the web content arena, Google has begun experimenting with other markets, such as radio and print publications. On 17 January 2006, Google announced that its purchase of a radio advertising company "dMarc", which provides an automated system that allows companies to advertise on the radio.[33] This will allow Google to combine two niche advertising media—the Internet and radio—with Google's ability to laser-focus on the tastes of consumers. Google has also begun an experiment in selling advertisements from its advertisers in offline newspapers and magazines, with select advertisements in the Chicago Sun-Times.[34] They have been filling unsold space in the newspaper that would have normally been used for in-house advertisements.

Acquisitions

See also: List of Google acquisitions

Since 2001, Google has acquired several small start-up companies.

In 2004, Google acquired a company called Keyhole, Inc. [35], which developed a product called Earth Viewer which was renamed in 2005 to Google Earth[citation needed].

In February 2006, software company Adaptive Path sold Measure Map, a weblog statistics application, to Google. Registration to the service has since been temporarily disabled. The last update regarding the future of Measure Map was made on 6 April 2006 and outlined many of the known issues of the service.[36]

In late 2006, Google bought the online video site YouTube for US$1.65 billion in stock.[37] Shortly after, on 31 October 2006, Google announced that it had also acquired JotSpot, a developer of wiki technology for collaborative Web sites.[38]

On 13 April 2007, Google reached an agreement to acquire DoubleClick. Google agreed to buy the company for US$3.1 billion.[39]

On 2 July 2007, Google purchased GrandCentral. Google agreed to buy the company for US$50 million.[40]

On 9 July 2007, Google announced that it had signed a definitive agreement to acquire enterprise messaging security and compliance company Postini.[41]

Partnerships

In 2005, Google entered into partnerships with other companies and government agencies to improve production and services. Google announced a partnership with NASA Ames Research Center to build up 1,000,000 square feet (93,000 m2) of offices and work on research projects involving large-scale data management, nanotechnology, distributed computing, and the entrepreneurial space industry.[42] Google also entered into a partnership with Sun Microsystems in October to help share and distribute each other's technologies.[43] The company entered into a partnership with AOL of Time Warner,[44] to enhance each other's video search services.

The same year, the company became a major financial investor of the new .mobi top-level domain for mobile devices, in conjunction with several other companies, including Microsoft, Nokia, and Ericsson among others.[45] In September 2007, Google launched, "Adsense for Mobile", a service for its publishing partners which provides the ability to monetize their mobile websites through the targeted placement of mobile text ads,[46] and acquired the mobile social networking site, Zingku.mobi, to "provide people worldwide with direct access to Google applications, and ultimately the information they want and need, right from their mobile devices."[47]

In 2006, Google and Fox Interactive Media of News Corp. entered into a US$900 million agreement to provide search and advertising on the popular social networking site, MySpace.[48]

Google has developed a partnership with GeoEye to launch a satellite providing Google with high-resolution (0.41m black and white, 1.65m color) imagery for Google Earth. The satellite was launched from Vandenberg Air Force Base on 6 September 2008.[49]

In 2008, Google announced that it was hosting an archive of Life magazine's photographs, as part of a joint effort. Some of the images in the archive were never published in the magazine.[50]

Products and services

Google appliance as shown at RSA Conference 2008

Google has created services and tools for the general public and business environment alike; including Web applications, advertising networks and solutions for businesses.

Advertising

99% of Google's revenue is derived from its advertising programs[51]. For the 2006 fiscal year, the company reported US$10.492 billion in total advertising revenues and only US$112 million in licensing and other revenues.[52] Google is able to precisely track users' interests across affiliated sites using DoubleClick technology[53] and Google Analytics.[54] Google's advertisements carry a lower price tag when their human ad-rating team working around the world believes the ads improve the company's user experience.[55] Google AdWords allows Web advertisers to display advertisements in Google's search results and the Google Content Network, through either a cost-per-click or cost-per-view scheme.[citation needed] Google AdSense website owners can also display adverts on their own site, and earn money every time ads are clicked.[citation needed]

Google has also been criticized by advertisers regarding its inability to combat click fraud, when a person or automated script is used to generate a charge on an advertisement without really having an interest in the product. Industry reports in 2006 claim that approximately 14 to 20 percent of clicks were in fact fraudulent or invalid.[56]

In June 2008, Google reached an advertising agreement with Yahoo!, which would have allowed Yahoo! to feature Google advertisements on their web pages. The alliance between the two companies was never completely realized due to antitrust concerns by the U.S. Department of Justice. As a result, Google pulled out of the deal in November, 2008.[57] [58]

Software

The Google web search engine is the company's most popular service. As of August 2007, Google is the most used search engine on the web with a 53.6% market share, ahead of Yahoo! (19.9%) and Live Search (12.9%).[59] Google indexes billions of Web pages, so that users can search for the information they desire, through the use of keywords and operators, although at any given time it will only return a maximum of 1,000 results for any specific search query. Google has also employed the Web Search technology into other search services, including Image Search, Google News, the price comparison site Google Product Search, the interactive Usenet archive Google Groups, Google Maps, and more.

In 2004, Google launched its own free web-based e-mail service, known as Gmail (or Google Mail in some jurisdictions).[60] Gmail features conversation view, spam-filtering technology, the capability to use Google technology to search e-mail. The service generates revenue by displaying advertisements and links from the AdWords service that are tailored to the choice of the user and/or content of the e-mail messages displayed on screen.

In early 2006, the company launched Google Video, which not only allows users to search and view freely available videos but also offers users and media publishers the ability to publish their content, including television shows on CBS, NBA basketball games, and music videos.[61]

Google has also developed several desktop applications, including Google Desktop, Picasa, SketchUp and Google Earth, an interactive mapping program powered by satellite and aerial imagery that covers the vast majority of the planet. Many major cities have such detailed images that one can zoom in close enough to see vehicles and pedestrians clearly. Consequently, there have been some concerns about national security implications; contention is that the software can be used to pinpoint with near-precision accuracy the physical location of critical infrastructure, commercial and residential buildings, bases, government agencies, and so on. However, the satellite images are not necessarily frequently updated, and all of them are available at no charge through other products and even government sources; the software simply makes accessing the information easier. A number of Indian state governments have raised concerns about the security risks posed by geographic details provided by Google Earth's satellite imaging.[62]

Google has promoted their products in various ways. In London, Google Space was set-up in Heathrow Airport, showcasing several products, including Gmail, Google Earth and Picasa.[63][64] Also, a similar page was launched for American college students, under the name College Life, Powered by Google.[65]

In 2007, some reports surfaced that Google was planning the release of its own mobile phone, possibly a competitor to Apple's iPhone.[66][67][68] The project, called Android, an operating system provides a standard development kit that will allow any "Android" phone to run software developed for the Android SDK, no matter the phone manufacturer. In September 2008, T-Mobile released the first phone running the Android platform, the G1.

On 1 September 2008, Google pre-announced the upcoming availability of Google Chrome, an open-source web browser[69], which was released on 2 September 2008.

Enterprise Products

Google entered the Enterprise market in February, 2002 with the launch of its Google Search Appliance, targeted toward providing search technology to larger organizations[70]. Providing search for a smaller document repository, Google launched the Mini in 2005.

Late in 2006, Google began to sell Custom Search Business Edition, providing customers with an advertising-free window into Google.com's index[71]. In 2008, Google re-branded its next version of Custom Search Business Edition as Google Site Search[71].

In 2007, Google launched Google Apps Premier Edition, a version of Google Apps targeted primarily at the business user. It includes such extras as more disk space for e-mail, API access, and premium support, for a price of US$50 per user per year. A large implementation of Google Apps with 38,000 users is at Lakehead University in Thunder Bay, Ontario, Canada.[72]

Also in 2007, Google acquired Postini[73] and continued to sell the acquired technology[74] as Google Security Services[75].

Platform

Main article: Google platform

Google runs its services on several server farms, each comprising thousands of low-cost commodity computers running stripped-down versions of Linux. While the company divulges no details of its hardware, a 2006 estimate cites 450,000 servers, "racked up in clusters at data centers around the world."[76] The company has about 24 server farms around the world of various configurations. The farm in The Dalles, Oregon is powered by hydroelectricity at about 50 megawatts.[77]

Corporate affairs and culture

Google is known for its informal corporate culture, of which its playful variations on its own corporate logo are an indicator. In 2007 and 2008, Fortune Magazine placed Google at the top of its list of the hundred best places to work.[4] Google's corporate philosophy embodies such casual principles as "you can make money without doing evil," "you can be serious without a suit," and "work should be challenging and the challenge should be fun."[78]

Google has been criticized for having salaries below industry standards.[79] For example, some system administrators earn no more than US$35,000 per year – considered to be quite low for the Bay Area job market.[80] However, Google's stock performance following its IPO has enabled many early employees to be competitively compensated by participation in the corporation's remarkable equity growth.[81]

After the company's IPO in August 2004, it was reported that founders Sergey Brin and Larry Page, and CEO Eric Schmidt, requested that their base salary be cut to US$1.00.[82] Subsequent offers by the company to increase their salaries have been turned down, primarily because, "their primary compensation continues to come from returns on their ownership stakes in Google. As significant stockholders, their personal wealth is tied directly to sustained stock price appreciation and performance, which provides direct alignment with stockholder interests."[82] Prior to 2004, Schmidt was making US$250,000 per year, and Page and Brin each earned a salary of US$150,000.[82]

They have all declined recent offers of bonuses and increases in compensation by Google's board of directors. In a 2007 report of the United States' richest people, Forbes reported that Sergey Brin and Larry Page were tied for #5 with a net worth of US$18.5 billion each.[83]

In 2007 and through early 2008, Google has seen the departure of several top executives. Justin Rosenstein, Google’s product manager, left in June 2007.[84] Shortly thereafter, Gideon Yu, former chief financial officer of YouTube, a Google unit, joined Facebook[85] along with Benjamin Ling, a high-ranking engineer, who left in October 2007.[86] In March 2008, two senior Google leaders announced their desire to pursue other opportunities. Sheryl Sandburg, ex-VP of global online sales and operations began her position as COO of Facebook[87] while Ash ElDifrawi, former head of brand advertising, left to become CMO of Netshops Inc.[88]

Google's persistent cookie and other information collection practices have led to concerns over user privacy. As of 11 December 2007, Google, like the Microsoft search engine, stores "personal information for 18 months" and by comparison, Yahoo! and AOL (Time Warner) "retain search requests for 13 months."[89]

U.S. District Court Judge Louis Stanton, on July 1, 2008 ordered Google to give YouTube user data / log to Viacom to support its case in a billion-dollar copyright lawsuit against Google.[90][91] Google and Viacom, however, on July 14, 2008, agreed in compromise to protect YouTube users' personal data in the $1 billion (£ 497 million) copyright lawsuit. Google agreed it will make user information and internet protocol addresses from its YouTube subsidiary anonymous before handing over the data to Viacom. The privacy deal also applied to other litigants including the FA Premier League, the Rodgers & Hammerstein Organisation and the Scottish Premier League.[92][93] The deal however did not extend the anonymity to employees, since Viacom would prove that Google staff are aware of uploading of illegal material to the site. The parties therefore will further meet on the matter lest the data be made available to the court.[94]

Googleplex

The Googleplex
Main article: Googleplex

Google's headquarters in Mountain View, California, is referred to as "the Googleplex" in a play of words; a googolplex being 1010100, or a one followed by a googol of zeros, and the HQ being a complex of buildings (cf. multiplex, cineplex, etc). The lobby is decorated with a piano, lava lamps, old server clusters, and a projection of search queries on the wall. The hallways are full of exercise balls and bicycles. Each employee has access to the corporate recreation center. Recreational amenities are scattered throughout the campus and include a workout room with weights and rowing machines, locker rooms, washers and dryers, a massage room, assorted video games, foosball, a baby grand piano, a pool table, and ping pong. In addition to the rec room, there are snack rooms stocked with various foods and drinks.[95]

Sign at the Googleplex

In 2006, Google moved into 311,000 square feet (28,900 m2) of office space in New York City, at 111 Eighth Ave. in Manhattan.[96] The office was specially designed and built for Google and houses its largest advertising sales team, which has been instrumental in securing large partnerships, most recently deals with MySpace and AOL.[96] In 2003, they added an engineering staff in New York City, which has been responsible for more than 100 engineering projects, including Google Maps, Google Spreadsheets, and others.[96] It is estimated that the building costs Google US$10 million per year to rent and is similar in design and functionality to its Mountain View headquarters, including foosball, air hockey, and ping-pong tables, as well as a video game area.[96] In November 2006, Google opened offices on Carnegie Mellon's campus in Pittsburgh.[97] By late 2006, Google also established a new headquarters for its AdWords division in Ann Arbor, Michigan.[98]

Google is taking steps to ensure that their operations are environmentally sound. In October 2006, the company announced plans to install thousands of solar panels to provide up to 1.6 megawatts of electricity, enough to satisfy approximately 30% of the campus' energy needs.[99] The system will be the largest solar power system constructed on a U.S. corporate campus and one of the largest on any corporate site in the world.[99] Google has faced accusations in Harper's Magazine[100] of being extremely excessive with their energy usage, and were accused of employing their "Don't be evil" motto as well as their very public energy saving campaigns as means of trying to cover up or make up for the massive amounts of energy their servers actually require.

Innovation time off

As an interesting motivation technique (usually called Innovation Time Off), all Google engineers are encouraged to spend 20% of their work time (one day per week) on projects that interest them. Some of Google's newer services, such as Gmail, Google News, Orkut, and AdSense originated from these independent endeavors.[101] In a talk at Stanford University, Marissa Mayer, Google's Vice President of Search Products and User Experience, stated that her analysis showed that half of the new product launches originated from the 20% time.[102]

Easter eggs and April Fool's Day jokes

Main article: Google's hoaxes

Google has a tradition of creating April Fool's Day jokes—such as Google MentalPlex, which allegedly featured the use of mental power to search the web.[103] In 2002, they claimed that pigeons were the secret behind their growing search engine.[104] In 2004, they featured Google Lunar (which claimed to feature jobs on the moon),[105] and in 2005, a fictitious brain-boosting drink, termed Google Gulp was announced.[106] In 2006, they came up with Google Romance, a hypothetical online dating service.[107] In 2007, Google announced two joke products. The first was a free wireless Internet service called TiSP (Toilet Internet Service Provider)[108] in which one obtained a connection by flushing one end of a fiber-optic cable down their toilet and waiting only an hour for a "Plumbing Hardware Dispatcher (PHD)" to connect it to the Internet.[108] Additionally, Google's Gmail page displayed an announcement for Gmail Paper, which allows users of their free email service to have email messages printed and shipped to a snail mail address.[109]

Google's services contain a number of Easter eggs; for instance, the Language Tools page offers the search interface in the Swedish Chef's "Bork bork bork," Pig Latin, "Hacker" (actually leetspeak), Elmer Fudd, and Klingon.[110] In addition, the search engine calculator provides the Answer to Life, the Universe, and Everything from Douglas Adams' The Hitchhiker's Guide to the Galaxy.[111] As Google’s search box can be used as a unit converter (as well as a calculator), some non-standard units are built in, such as the Smoot. Google also routinely modifies its logo in accordance with various holidays or special events throughout the year, such as Christmas, Mother's Day, or the birthdays of various notable individuals.[112]

IPO and culture

Many people speculated that Google's IPO would inevitably lead to changes in the company's culture,[113] because of shareholder pressure for employee benefit reductions and short-term advances, or because a large number of the company's employees would suddenly become millionaires on paper. In a report given to potential investors, co-founders Sergey Brin and Larry Page promised that the IPO would not change the company's culture.[114] Later Mr. Page said, "We think a lot about how to maintain our culture and the fun elements. We spent a lot of time getting our offices right. We think it's important to have a high density of people. People are packed together everywhere. We all share offices. We like this set of buildings because it's more like a densely packed university campus than a typical suburban office park."[115] Google has faced allegations of sexism and ageism from former employees.[116][117]

However, many analysts are finding that as Google grows, the company is becoming more "corporate". In 2005, articles in The New York Times and other sources began suggesting that Google had lost its anti-corporate, no evil philosophy.[118][119][120] In an effort to maintain the company's unique culture, Google has designated a Chief Culture Officer in 2006, who also serves as the Director of Human Resources. The purpose of the Chief Culture Officer is to develop and maintain the culture and work on ways to keep true to the core values that the company was founded on in the beginning—a flat organization with a collaborative environment.[121]

Philanthropy

Main article: Google.org

In 2004, Google formed a for-profit philanthropic wing, Google.org, with a start-up fund of US$1 billion.[122] The express mission of the organization is to create awareness about climate change, global public health, and global poverty. One of its first projects is to develop a viable plug-in hybrid electric vehicle that can attain 100 mpg. The founding and current director is Dr. Larry Brilliant.[123]

In 2008 Google announced its "project 10^100" which accepted ideas for how to bless the community and then will allow google users to vote on their favorites[124].

Network Neutrality

Google is a noted supporter of network neutrality. According to Google's Guide to Net Neutrality:

"Network neutrality is the principle that Internet users should be in control of what content they view and what applications they use on the Internet. The Internet has operated according to this neutrality principle since its earliest days... Fundamentally, net neutrality is about equal access to the Internet. In our view, the broadband carriers should not be permitted to use their market power to discriminate against competing applications or content. Just as telephone companies are not permitted to tell consumers who they can call or what they can say, broadband carriers should not be allowed to use their market power to control activity online." [125]

On February 7, 2006, Vinton Cerf, a co-inventor of the Internet Protocol (IP), and current Vice President and "Chief Internet Evangelist" at Google, in testimony before Congress, said, "allowing broadband carriers to control what people see and do online would fundamentally undermine the principles that have made the Internet such a success."[126]